![]() Like other features, this has been greatly enhanced and improved in RRTII. Another part of RRT?s acclaimed feature is the dynamics of interaction among other players. These abilities can not be altered or disengaged and take effect immediately upon hire, so you must be careful of your choices. The manager will have up to 4 characteristics that can effect your railroad performance in either a positive or negative way, via actions such as stock liquidation, bridge building, and changing safety standards. If your empire grows so huge that micro-management becomes tedious, you can hire computer managers to handle day-to-day railroad operations while you concentrate on high-level strategic planning. RRTII retains all these computer personalities, enhance the AI, and adds a lot more moguls to spice up the action, including lesser-known robber barons from outside the US. Moguls with an engineer's mentality, such as Westinghouse, will concentrate on building and optimizing their routes, while the real "robber barons" such as Jim Fisk or Cornelius Vanderbilt will instead attempt to drive competitors out of business by speculating on their shares and finally snapping them up at bargain prices. One of the things that made RRT a great game was the variety of computer opponents, each of whom would use different strategies depending on their unique personalities that are true to their historical fame (or notoriety). With an expanded time scale from 1804 to 2000 and beyond, you can not only test drive hypothetical, futuristic trains, but also experiment with high-tech industries (fusion plants anyone?) as part of your route planning and industrial investments. Although the game is played in real time like the original RRT, there are 10 different speed settings to adjust the game to your pace. There are over 60 engines, more than 40 cargo types, and a variety of map sizes, ranging from 96x96 to the really large 500x500. For a start, there is more of everything that made RRT a joy to play. But die-hard RRT fans know that bells and whistle are not what a classic is made of, and fortunately RRTII does not disappoint. When it comes to bells and whistles, RRTII delivers in spades. Add some nice 16-bit blue grass and jazz tunes, and we have a game that is as pleasant to watch as it is to play. You will see trains move along their merry routes in isometric view, passing through lush landscapes and realistically rendered towns, complete with many little animations that make games like SimCity a marvel to watch. With 6 scalable zoom levels, the result is nothing short of stunning. RRTII is the very first PC game developed exclusively for 1024 x 768 resolution, in either 16 bit or 8 bit color. Since the original RRT, the gaming community has developed a passion for 3D graphics and multi-player Internet gaming, and RRTII is a true product of its time, delivering these options and many more. The game is the true heir to Sid Meier's masterpiece Railroad Tycoon, although it was designed by an entirely different team: newcomer PopTop Software, led by veteran programmer Phil Steinmeyer (whose works include Heroes of Might and Magic). Railroad Tycoon II is an incredibly addictive railroad management simulation that occupied my time for much of 2000.
0 Comments
Leave a Reply. |